Close-up of a populated circuit board

    Cross-device verification

    One suite, every target you ship on.

    The same plain-language steps run against a physical unit, an emulator and a different screen size, because the instruction is semantic rather than structural.

    The output

    What a run leaves.

    Where it's the wrong tool

    • Pixel-exact visual diffing is a different job — this checks behaviour, not rendering fidelity
    • Timing-sensitive interactions need a tolerance you set deliberately
    • One report per target, from one suite
    • Screenshots that make a divergence obvious
    • A single file to maintain instead of one per device

    How is it done today?

    Today

    Divergence between them is discovered in the field.

    What does the agent do instead?

    How it works

    The agent does
    what the person does.

    The same plain-language steps run against a physical unit, an emulator and a different screen size, because the instruction is semantic rather than structural.

    Step 1

    Write the step once.

    "Open the settings menu" holds whether the button moved, resized, or changed platform.

    Step 2

    Point it at each target.

    Physical units, emulators and virtual machines are all just screens with input attached.

    Step 3

    Compare the reports.

    The same step, side by side across targets, with the screenshot from each.

    Specs

    Who it's for
    QA leads shipping to more than one hardware target
    At a glance
    One suite, many targets · Physical and emulated · Resolution independent

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